Keys from the Golden Vault is a Dungeons & Dragons sourcebook featuring 13 heist-themed adventures․ Each mission, coordinated by the enigmatic Golden Vault, challenges players to plan and execute intricate heists․ Designed for levels 1-11, these adventures blend strategy and creativity, offering adaptable scenarios for any campaign․ With supplementary battle maps and lore, this collection provides a fresh take on high-stakes D&D gameplay․
The 13 Adventures Overview
Keys from the Golden Vault offers 13 diverse heist adventures, each tailored for levels 1-11․ These missions, ranging from infiltrating prisons to high-stakes casinos, are adaptable to any campaign, suitable for parties of all sizes․
Adventure 1: Prisoner 13
Adventure 1: Prisoner 13 kicks off the collection with a chilling heist set in the icy prison of Revels End․ Players must infiltrate this frozen fortress to free the enigmatic Prisoner 13, who holds the key to unlocking a hidden dwarven treasure vault․ The adventure is filled with strategic challenges, from bypassing the prison’s formidable security to navigating the cold, unforgiving environment․ With a focus on stealth and cunning, this mission introduces players to the Golden Vault’s mysterious operations․ The scenario includes detailed battle maps and optional encounters, making it a perfect blend of roleplay and combat․ Designed for adaptability, Prisoner 13 can be tailored to suit any party’s strengths, ensuring a thrilling start to the Golden Vault campaign․
Adventure 2: The Stygian Gambit
Adventure 2: The Stygian Gambit transports players to a high-stakes casino heist in the Afterlife Casino, where the three-dragon ante tournament is underway․ The Golden Vault tasks the party with infiltrating this luxurious yet dangerous setting to retrieve a valuable artifact․ With its intricate layout and vibrant atmosphere, the casino offers countless opportunities for creative problem-solving and cunning strategies․ Players must navigate the complexities of high-society interactions, avoid deadly security measures, and outwit rival competitors․ The adventure includes detailed battle maps and optional encounters, enhancing immersion and replayability․ The Stygian Gambit is a masterclass in blending social intrigue with high-risk heists, providing a unique challenge for even the most seasoned players․ Its dynamic setting and flexible design make it a standout adventure in the Keys from the Golden Vault collection․
Adventure 3: Reach for the Stars
Adventure 3: Reach for the Stars takes players on a thrilling mission to infiltrate the mansion of Markos Delphi, a wealthy and eccentric figure who has descended into madness․ The Golden Vault tasks the party with stealing a valuable celestial map, a powerful artifact hidden within the labyrinthine estate․ The mansion is a maze of opulent rooms, secret passages, and deadly traps, requiring players to use their wits and creativity to navigate․ As they delve deeper, they must contend with Markos’s erratic behavior and the surreal illusions that permeate the mansion․ The adventure includes detailed battle maps and immersive descriptions, bringing the estate to life․ With its focus on stealth, problem-solving, and strategic thinking, Reach for the Stars offers a unique blend of exploration and high-stakes heist gameplay, making it a memorable experience for any party․ The celestial map’s significance adds an extra layer of urgency to the mission, pushing players to act swiftly and decisively․
Adventure 4: Tockworth’s Clockworks
Adventure 4: Tockworth’s Clockworks sends the party to the quaint town of Little Lockford, where they must infiltrate a heavily fortified clockwork factory․ The Golden Vault has tasked them with stealing a revolutionary clockwork design created by the enigmatic inventor, Tockworth․ The factory is a marvel of engineering, filled with intricate gears, mechanical guardians, and deadly traps․ Players must navigate the town’s tight security, including clockwork soldiers and automated defenses, to reach the heart of the factory․ The adventure includes detailed battle maps of the factory and its surroundings, showcasing the town’s unique architecture and the inventor’s mechanical creations․ With its emphasis on stealth, puzzle-solving, and strategic planning, Tockworth’s Clockworks challenges players to outwit both the clockwork guardians and the town’s suspicious inhabitants․ This mission highlights the blend of technology and magic in the world of Dungeons & Dragons, offering a fresh and engaging heist experience․
Adventure 5: Axe from the Grave
Adventure 5: Axe from the Grave takes the party to the town of Revels End, where a legendary bard’s grave has been desecrated․ The Golden Vault has learned that grave robbers have stolen the Golden Axe, a magical mandolin of immense value, and tasked the party with retrieving it․ The adventure centers around infiltrating the robbers’ hideout, a sprawling, four-story manor house filled with traps, puzzles, and hidden dangers․ Players must decide whether to approach the mission stealthily or with brute force, navigating the manor’s intricate layout and battling formidable foes․ The mission includes detailed battle maps, showcasing the manor’s interior and exterior, as well as the surrounding area․ With its mix of mystery, combat, and strategy, Axe from the Grave offers a thrilling heist experience that challenges players to think creatively and act decisively; This adventure is a standout example of the book’s focus on adaptable, high-stakes scenarios․
Adventure 6: Masterpiece Imbroglio
Adventure 6: Masterpiece Imbroglio drops the party into the heart of the criminal underworld, tasking them with infiltrating the Agile Hand guildhouse․ The mission revolves around retrieving a stolen masterpiece, a valuable artifact tied to the guild’s notorious reputation․ Players must navigate the intricate layout of the guildhouse, avoiding traps, guards, and rival thieves․ The adventure emphasizes strategic planning, allowing players to choose between stealth, deception, or direct confrontation․ Detailed battle maps are available, showcasing the guildhouse’s interior, rooftop, and surrounding areas, providing immersive visuals for gameplay․ This scenario challenges players to think creatively, leveraging their unique skills to outwit the guild’s defenses․ With its blend of intrigue, high-stakes negotiation, and potential combat, Masterpiece Imbroglio delivers a classic heist experience that tests the party’s ingenuity and teamwork․ The adventure is a prime example of the book’s focus on adaptable, engaging heist scenarios․
Adventure 7: Shard of the Accursed
Adventure 7: Shard of the Accursed immerses players in a high-stakes mission to retrieve a powerful artifact from a dangerous crime syndicate․ The shard, a fragment of a cursed relic, is hidden in a heavily guarded location, requiring meticulous planning and execution․ Players must navigate deadly traps, avoid detection, and outsmart the syndicate’s ruthless enforcers․ The adventure emphasizes cunning and precision, offering opportunities for creative problem-solving and strategic teamwork․ Battle maps are available, detailing the layout of the syndicate’s hideout, including secret passages and ambush points․ This mission tests the party’s ability to work under pressure, balancing stealth, deception, and combat․ With its dark tone and intricate plot, Shard of the Accursed delivers a gripping heist experience that challenges even the most seasoned adventurers․ The stakes are high, and failure could have dire consequences, making this adventure a thrilling addition to any campaign․
Adventure 8: Vidorant’s Vault
Adventure 8: Vidorant’s Vault challenges players to infiltrate the lavish mansion of the enigmatic thief, Nixylanna Vidorant, to steal a valuable artifact․ The mission revolves around bypassing the mansion’s intricate security systems, avoiding deadly traps, and outwitting rival treasure hunters․ Nixylanna, known for her cunning and wealth, has hidden her most prized possessions in a vault deep within her estate, protected by magical wards and loyal guards․ Players must use stealth, deception, and clever strategies to succeed․ The adventure emphasizes social interaction, as players may encounter other criminals or allies who can aid or hinder their progress․ Battle maps are available, detailing the mansion’s layout, including secret passages and hidden chambers․ Vidorant’s Vault is a test of wit and precision, offering a mix of high-society intrigue and high-stakes thievery․ The mission’s success depends on the party’s ability to remain undetected and outsmart Nixylanna’s defenses․
Adventure 9: Heart of Ashes
Adventure 9: Heart of Ashes concludes the series with a climactic mission to stop the sinister spellcaster, Charmayne Daymore, from unleashing a devastating ritual; Set in an ancient, ruined manor surrounded by a dark, misty forest, the adventure tasks the party with infiltrating the manor and preventing the desecration of a sacred tree․ The ritual, if completed, would disintegrate the surrounding lands, leaving destruction in its wake․ Players must navigate the manor’s labyrinthine layout, avoid deadly traps, and confront Charmayne’s minions․ The mission emphasizes stealth, puzzle-solving, and strategic combat․ Battle maps are available, featuring the manor’s interior, exterior, and the surrounding forest, with variants for day and night․ Heart of Ashes offers a dramatic finale, testing the party’s skills in both combat and diplomacy as they race against time to stop Charmayne’s dark ambitions․